using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DragonAwakening.Game
{
    /// <summary>
    /// Maxed value data struct.
    /// </summary>
    public struct MaxValueData
    {
        public int Max;

        public int Current;

        public double Percentage
        {
            get { return (double)Current / (double)Max; }
        }
    }
}
